A subject that I talk about way too much, video game companies messing around with the voice acting in re-releases of games, has resurfaced in yet another of my favorite games ever. Persona 4 has two follow-ups coming out this year (both of which I somehow forgot to mention in my most anticipated games of 2012 article,) one an enhanced remake of the game for Vita and the other a fighting game sequel by Arc System Works, my favorite fighting game developer.
Teddie is apparently a Nazi officer of some sort now. I really have no clue what's going on with this art. |
Well I'm not angry at all. You know why? Because Atlus, unlike Konami, has earned the benefit of the doubt in this case. As I've mentioned before, Atlus is my favorite game company right now, and that's because they actually give a shit. I know that they must have tried their absolute God damnedest to get the same voice actors back, and they most likely actually CARE that they'll be letting some fans down. Also at issue here is the fact that Arc System Works fighting games always contain a metric shit ton of voice acting, meaning that maybe some of the voice actors simply don't have the time or desire to return for so much work.
The same thing goes for the Vita remake, Persona 4: The Golden, which is said to contain around twice as much voice acting as the original game. That much talking takes work, folks, so I fully understand if the voice actors don't want to dedicate possibly weeks or months of work (I have no idea how long voice recording takes) for one project. Thankfully, a spokesman for Atlus USA has said that they'll still try to get the original cast back for The Golden, so there's still hope for that one. Everything about this situation just makes perfect sense to me. Call me a delusional fanboy, but Atlus has earned this one.
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