Developed: Visceral Games
Published: Electronic Arts
Genre: 3rd-person action-horror
Platform: 360 (reviewed), PS3, PC
If you've read my older articles, you'll probably know that I'm a pretty big fan of the first Dead Space. I always longed for a worthy follow-up to Resident Evil 4 and the folks at Visceral Games apparently shared the sentiment. Dead Space took what was great about RE4 and refined it so well that it made Resident Evil 5 feel a bit disappointing by comparison.
When a sequel was announced, I quickly pre-ordered it; the first time I did that since 2004 when I pre-ordered Metal Gear Solid 3. My expectations for Dead Space 2 were about as high as they could be, so did it live up to them? Yep. As I said in my Top 15 Games of 2011 article, my biggest complaint about this game is that the cutscenes aren't skipable. Other than that, it's near perfect.
Dead Space 2 continues the story of space engineer Isaac Clarke, who was thrown into an insane asylum located in a giant space station built into the remnants of Titan, Saturn's largest moon. He's awakened suddenly one day and finds himself in the middle of another outbreak of necromorphs, humans who have been mutated into undead killing machines by the enigmatic "marker." Also, he's stuck in a straitjacket.
Oh boy.
As always: SPOILER ALERT
Showing posts with label 2011. Show all posts
Showing posts with label 2011. Show all posts
My Top 5 Games of 2011: #2 Batman: Arkham City (360)
Developed: Rocksteady Studios
Published: Warner Bros. Interactive Entertainment
Genre: 3rd-person stealth-action, beat 'em up
Platform: 360 (reviewed), PS3, PC
Like Portal, I thought that Batman: Arkham Asylum was a game that was impossible to improve upon. For the first time since Sunsoft's NES Batman game, I felt like I was really playing as Batman. Of course, Arkham Asylum was quite the upgrade from Sunsoft's game by including just about every element of what makes Batman so awesome. If featured well done stealth segments, a simple but challenging combat system where you could fight room fulls of enemies at once, and gadgets. Lots and lots of gadgets.
Then Arkham City came out and made Asylum look like an early beta. Arkham City takes all the elements of Arkham Asylum and increases the playable area to cover an entire section of Gotham City. There were more gadgets, more ablities, and best of all, more villains.
In Batman: Arkham City, a section of Gotham City is evacuated of civilians, walled off, and every criminal and super villain is rounded up and thrown in. Bruce Wayne is also somehow arrested and finds himself tied to a chair with Hugo Strange staring him in the face. Strange tells him that he knows he is Batman and leaves him in the dark room. This is where the gameplay starts.
Published: Warner Bros. Interactive Entertainment
Genre: 3rd-person stealth-action, beat 'em up
Platform: 360 (reviewed), PS3, PC
Like Portal, I thought that Batman: Arkham Asylum was a game that was impossible to improve upon. For the first time since Sunsoft's NES Batman game, I felt like I was really playing as Batman. Of course, Arkham Asylum was quite the upgrade from Sunsoft's game by including just about every element of what makes Batman so awesome. If featured well done stealth segments, a simple but challenging combat system where you could fight room fulls of enemies at once, and gadgets. Lots and lots of gadgets.
Then Arkham City came out and made Asylum look like an early beta. Arkham City takes all the elements of Arkham Asylum and increases the playable area to cover an entire section of Gotham City. There were more gadgets, more ablities, and best of all, more villains.
In Batman: Arkham City, a section of Gotham City is evacuated of civilians, walled off, and every criminal and super villain is rounded up and thrown in. Bruce Wayne is also somehow arrested and finds himself tied to a chair with Hugo Strange staring him in the face. Strange tells him that he knows he is Batman and leaves him in the dark room. This is where the gameplay starts.
My Top 5 Games of 2011: #3 The Elder Scrolls V: Skyrim (360)
Developed: Bethesda Game Studios
Published: Bethesda Softworks
Genre: Action RPG
Platform: 360 (reviewed), PS3, PC
I've been a pretty big fan of the Elder Scrolls series for a few years now. I remember seeing a review of Morrowind on Cartoon Network's Toonami block back in 2002 and I knew I had to play it for myself. I picked it up soon after that and I was hooked. Everything was just so in depth. Everything you did improved your character slightly which made it feel a bit more like I was playing in a living world where "practice makes perfect" really meant something. Its sequel, Oblivion, changed things up quite a bit; Combat was more action focused, skills were easier to raise, and the world was more traditional fantasy than the world of giant mushrooms and slit striders in Morrowind.
The Elder Scrolls V: Skyrim streamlines things even further by removing traditional character classes from the game entirely and allowing you to play the way you want to. Rather than choosing which skills you plan on using for the rest of the game, Skyrim lets you use whatever skills you want and still be able to advance your character just as in previous games.
Normally, I would put a plot summary here, but the Elder Scrolls series is one where you do whatever you want and includes a number of plot lines that you can explore at your leisure. The overall story that drives Skyrim however, is that the long extinct dragons are somehow coming back and it's up to you as a dovahkiin, or dragonborn, to stop their rampage. Along the way, you'll find yourself in the middle of an armed uprising of the native Nords against their Imperial occupiers.
Published: Bethesda Softworks
Genre: Action RPG
Platform: 360 (reviewed), PS3, PC
I've been a pretty big fan of the Elder Scrolls series for a few years now. I remember seeing a review of Morrowind on Cartoon Network's Toonami block back in 2002 and I knew I had to play it for myself. I picked it up soon after that and I was hooked. Everything was just so in depth. Everything you did improved your character slightly which made it feel a bit more like I was playing in a living world where "practice makes perfect" really meant something. Its sequel, Oblivion, changed things up quite a bit; Combat was more action focused, skills were easier to raise, and the world was more traditional fantasy than the world of giant mushrooms and slit striders in Morrowind.
The Elder Scrolls V: Skyrim streamlines things even further by removing traditional character classes from the game entirely and allowing you to play the way you want to. Rather than choosing which skills you plan on using for the rest of the game, Skyrim lets you use whatever skills you want and still be able to advance your character just as in previous games.
Normally, I would put a plot summary here, but the Elder Scrolls series is one where you do whatever you want and includes a number of plot lines that you can explore at your leisure. The overall story that drives Skyrim however, is that the long extinct dragons are somehow coming back and it's up to you as a dovahkiin, or dragonborn, to stop their rampage. Along the way, you'll find yourself in the middle of an armed uprising of the native Nords against their Imperial occupiers.
My Top 5 Games of 2011: #4 Portal 2 (PC)
Developed: Valve
Published: Valve
Genre: First-Person Puzzle Game
Platform: 360, PS3, PC (reviewed), Mac
Like I said in a previous article, Portal was a game that I thought was impossible to make a sequel to. Valve decided to accept that challenge and proceeded to blow my freakin' mind. Portal 2 surpasses its predecessor in just about every way, including in story, the one area I didn't think was possible to improve upon. That's not to say that the first Portal is a bad game by any measure. I just want to make it clear how impressed I was with its sequel.
Portal 2 follows the continuing misfortune of Chell, who managed to escape her confinement in Aperture Laboratories, as well as destroy the malevolent artificial intelligence controlling the facility, GLaDOS, but was unfortunately recaptured soon after the conclusion of the first game and put into suspended animation for an undetermined amount of time. Beware: SPOILERS for both Portal games ahead.
Published: Valve
Genre: First-Person Puzzle Game
Platform: 360, PS3, PC (reviewed), Mac
Like I said in a previous article, Portal was a game that I thought was impossible to make a sequel to. Valve decided to accept that challenge and proceeded to blow my freakin' mind. Portal 2 surpasses its predecessor in just about every way, including in story, the one area I didn't think was possible to improve upon. That's not to say that the first Portal is a bad game by any measure. I just want to make it clear how impressed I was with its sequel.
Portal 2 follows the continuing misfortune of Chell, who managed to escape her confinement in Aperture Laboratories, as well as destroy the malevolent artificial intelligence controlling the facility, GLaDOS, but was unfortunately recaptured soon after the conclusion of the first game and put into suspended animation for an undetermined amount of time. Beware: SPOILERS for both Portal games ahead.
My Top 5 Games of 2011: #5 Warhammer 40,000: Space Marine (360)
Developed: Relic Entertainment
Published: THQ
Genre: Third-Person Action
Platform: 360 (reviewed), PS3, PC
In my honorable mentions of 2011 article, I had a list at the end of games that I had yet to play but am interested in and Warhammer 40,000: Space Marine was among them. Soon after I posted that, I saw it for $20 new on Glyde so I picked it up. After beating it a number of times, I just knew it had to be in my top 5 of 2011, so my list has changed a bit since my previous articles about games from 2011.
My knowledge of the Warhammer Fantasy and Warhammer 40k universes is pretty limited. I've never played the tabletop games or read any of the books, but I have played two previous video games based on 40k: Space Hulk, back when I was still a kid, and more recently, Fire Warrior, which I didn't really enjoy that much. My point is, this article is coming from the point of view of someone who is an outsider to the Warhammer 40k universe, so I apologize in advance for any inaccuracies in this article. Just wanted to get that out of the way before the article proper.
Warhammer 40,000: Space Marine follows the exploits of Ultramarine Captain Titus and his squad mates, Sidonus and Leandros as they fight to take back an industrial planet from an army of invading Orks.
Published: THQ
Genre: Third-Person Action
Platform: 360 (reviewed), PS3, PC
In my honorable mentions of 2011 article, I had a list at the end of games that I had yet to play but am interested in and Warhammer 40,000: Space Marine was among them. Soon after I posted that, I saw it for $20 new on Glyde so I picked it up. After beating it a number of times, I just knew it had to be in my top 5 of 2011, so my list has changed a bit since my previous articles about games from 2011.
My knowledge of the Warhammer Fantasy and Warhammer 40k universes is pretty limited. I've never played the tabletop games or read any of the books, but I have played two previous video games based on 40k: Space Hulk, back when I was still a kid, and more recently, Fire Warrior, which I didn't really enjoy that much. My point is, this article is coming from the point of view of someone who is an outsider to the Warhammer 40k universe, so I apologize in advance for any inaccuracies in this article. Just wanted to get that out of the way before the article proper.
Warhammer 40,000: Space Marine follows the exploits of Ultramarine Captain Titus and his squad mates, Sidonus and Leandros as they fight to take back an industrial planet from an army of invading Orks.
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