My Top 5 Games of 1992: #2 The Legend of the Mystical Ninja (SNES)

Developed: Konami
Published: Konami
Genre: isometric/side scrolling action platformer
Platform: SNES, Wii Virtual Console

The Legend of the Mystical Ninja, like most of the 1991/1992 games that I've talked about so far, is another of the earliest games I recall playing. I can't for the life of me remember how I got the game. My parents may have just bought if for me on the recommendation of a retail employee. Regardless of who is responsible for it coming to be in my possession, I'd like to thank that person wholeheartedly. If it wasn't for them, I may have never played this absolutely batshit insane game.

In The Legend of the Mystical Ninja, you take control of either Kid Ying or Dr. Yang, who I will refer to by their original and much less racist sounding names, Goemon and Ebisumaru, because as you may know from my Persona 4 article, I love typing out ridiculously long Japanese names just to confuse the reader a little more.

They battle through 9 ridiculously difficult levels full of crazy villagers, evil ninjas, carnival workers, ghosts, thieves, and all kinds of animals. Our heroes start out just trying to rid their village of ghosts, but soon find out that a princess has been kidnapped by ninjas. Being the bad dudes that they are, Goemon and Ebisumaru head out to rescue her.

My Top 5 Games of 1992: #3 Contra III: The Alien Wars

Developed: Konami
Published: Konami
Genre: side-scrolling run and gun
Platform: SNES (reviewed), Game Boy, Arcade, Game Boy Advance, Wii Virtual Console

Unlike many people around my age, Contra III was the first game in the Contra series that I played. It wasn't until probably years later that I finally played the earlier games, so this was my introduction to Contra and run and gun games in general. It's also probably the most balls out hard game of my childhood. I swear I only beat this game once as a kid, and it wasn't until I was playing the game for this article that I finally beat it on hard. With save states... To be fair, I was playing with an Xbox 360 controller. You try beating this game on hard with one of those.

Anyhow, in Contra III: The Alien Wars, you take control of one of two badasses who must quell an alien invasion on their own. You shoot your way through 6 stages of mayhem, 4 of which are side-scrollers and the other two being top down levels that utilize the SNES's mode 7 technology quite well.

New Dead Space all but confirmed


You may be aware that I'm a pretty big fan of Dead Space, so this news is pretty exciting for me. Rumors have been flying around for a while now that Dead Space 3 has been in development, and while the exact title hasn't been confirmed, EA told investors today that a new game in the franchise is in fact in development and scheduled for release during EA's current fiscal year, which ends March 2013. I've gotta say that I'm very pleased with EA for NOT turning Dead Space into an annual franchise, allowing each game some time to reach the level of greatness I expect from the series. Please don't change this practice, EA.

E3 cannot come soon enough!

My Top 5 Games of 1992: #4 Teenage Mutant Ninja Turtles IV: Turtles in Time (SNES)

Genre: beat 'em up
Platform: SNES (reviewed), Arcade, Genesis (partially,) Xbox Live, PSN

As far as I remember, I was a fairly big fan of the Teenage Mutant Ninja Turtles franchise, but only to a certain extent. Sure, the show was great, the first movie was awesome, and the game in question today was absolutely amazing, but I just don't recall being as obsessed with the show and toys as many of my friends were. I dunno. I think I was more into Nicktoons back then.

I'm sure this statement may piss off some of you, but in my opinion, Teenage Mutant Ninja Turtles IV: Turtles in Time was the best thing the franchise ever produced, and it's still one of the best beat 'em ups ever. I had a decent amount of fun replaying all of the older games I've talked about on this blog, but while replaying Turtles in Time, I really had a blast. I can't overstate just how well this game still holds up.

Atlus may change Persona 4 voice actors for Golden and Arena, and I'm not angry about it

If you've read a handful of my articles, you may have noticed that I make a point of shoehorning in mentions of Persona 4 constantly. It's one of my only running gags. That, coupled with the fact that my Persona 4 article is still the longest one I've ever written, is probably a pretty good sign that I'm a pretty big fan of the game. I'll go ahead and spoil now that it isn't number one in my top ten list (which I'll talk about someday,) but it's pretty high up there, sitting in the number 3 spot right after Silent Hill 2, which segues into my point fairly well

A subject that I talk about way too much, video game companies messing around with the voice acting in re-releases of games, has resurfaced in yet another of my favorite games ever. Persona 4 has two follow-ups coming out this year (both of which I somehow forgot to mention in my most anticipated games of 2012 article,) one an enhanced remake of the game for Vita and the other a fighting game sequel by Arc System Works, my favorite fighting game developer.
Teddie is apparently a Nazi officer of some sort now. I really have no clue what's going on with this art.
I almost never watch trailers for any given game unless I'm hopelessly excited about it. Persona 4 Arena (the fighting game) doesn't fall into that category. I'm excited for it, and it looks amazing, but I just don't watch game trailers that often. My Point? Apparently an English trailer for the game has been available for some time which features some changes to the voice cast; a fact that I was blissfully unaware of until today. Based on my articles about Silent Hill HD Collection, you probably expect me to be furious about this, right?

Well I'm not angry at all. You know why? Because Atlus, unlike Konami, has earned the benefit of the doubt in this case. As I've mentioned before, Atlus is my favorite game company right now, and that's because they actually give a shit. I know that they must have tried their absolute God damnedest to get the same voice actors back, and they most likely actually CARE that they'll be letting some fans down. Also at issue here is the fact that Arc System Works fighting games always contain a metric shit ton of voice acting, meaning that maybe some of the voice actors simply don't have the time or desire to return for so much work.

The same thing goes for the Vita remake, Persona 4: The Golden, which is said to contain around twice as much voice acting as the original game. That much talking takes work, folks, so I fully understand if the voice actors don't want to dedicate possibly weeks or months of work (I have no idea how long voice recording takes) for one project. Thankfully, a spokesman for Atlus USA has said that they'll still try to get the original cast back for The Golden, so there's still hope for that one.  Everything about this situation just makes perfect sense to me. Call me a delusional fanboy, but Atlus has earned this one.